Sam is relaxing in the lodge's bath while listening to classical music, unaware of The Psycho behind her. It is only when Sam's candles snuffs out after the Psycho closes the door, that she notices something is wrong. She suspects that her friends are playing a prank on her, and her suspicions are further heightened when she sees that the only article of clothing she has left is a single sock. Sam walks downstairs, following balloons with directional arrows on them.
As she reaches the cinema room, she is played a video of Josh's murder on the screen. She also sees a video of herself getting out of the bath with the Psycho telling her that these might be the last happy moments of her life in the background.
He gives her a ten second warning, during which she pleads him to stop, and then he prematurely breaks down the door to the room she's in. Suddenly the Psycho appears and starts chasing Sam, depending on the player's fears he will either carry a sleeping gas machine or a sedative syringe.
Sam can choose to throw the vase or run.
Choices[]
If Sam grabs the vase she can complete a QTE to throw it at the psycho.
- If Sam throws the vase, she will launch it the psycho's head and run off.
- If Sam does nothing she will drop the vase and run off.
If Sam runs, she simply escapes to the next room.
If Sam fails to make a choice, the psycho catches up to her and captures her.
If Sam hasn't been caught yet, she progresses into the next room. She can choose to hide underneath the bed in the next room or running downstairs.
Choices[]
If Sam hides, she must diffuse her flashlight immediately. She is then given the option to run or stay still. If she stays still and does not kick the Psycho or she fails to kick him when prompted after she grabs the bed post, Sam is caught by The Psycho.
Sam hops over the bed and runs down the set of staircase that Josh previously warned her about and into the boiler room. She can again choose to run or hide.
Sam will once again be faced with another dilemma if she has not yet been caught.
Sam turns off her flashlight and then must remain still to avoid detection by The Psycho. He tells Sam that she can't hide and Sam is given the option to stay still or run. Staying still will cause Sam to duck down until The Psycho starts releasing gas from his canister and banging it around or waving the needle. She has one last chance to run, which she can then whack him with the bat if she interacted with it before. Even if Sam stays hidden, she can still hit the Psycho with the bat and escape. She can escape if she does any choice, as long as she has the bat if she hides here.
Sam runs into the next room and realizes that the door's handle is on top of the cabinet instead of connected to the door. She can choose to force her way into the room or pull the cabinet down to grab the handle. Either way she will advance into the next room.
Sam realizes that the door in front of her has no handle. She will be presented with two choices.
If Sam pulls the shelf down, the door handle will fall off the top and she will pick it up. Sam jams the handle into the door and escapes just as The Psycho is about to grab her.
Sam will slam her shoulder against the door a few times and it will open just enough for her to slip in and shut the door.
Sam discovers that she is in the lodge's laundry room. She can either go to the door on her left, which will result in her getting captured, or go to the door in front of her, into the Old Hotel.
If she enters the Old Hotel, she stumbles down and her head wound will reopen if Chris shot the squirrel in the first chapter. As she walks down a long corridor, she can choose to hide or run ahead.
Sam will jump down below a small elevator shaft and must turn off her flashlight. The Psycho walks to the ledge where she jumped to survey the room. If she remains still enough, The Psycho will leave and Sam will survive her capture. If she was stunned before, The Psycho will notice Sam and capture her.
Running will cause The Psycho to pop out and grab her. He will tell her he's sorry as he either injects her with a substance from a needle or knocks her out with gas.
Collectibles[]
Clues[]
- Business Card - At the front door of the lodge (where Emily and Matt went to find Emily's bag), turn right, and Sam can find a business card.
- Beach Photo - On the table where Josh's flashlight had been, Sam can find a photo of Josh and his sisters on the beach (if Chris or Sam hadn't found it in Chapter 2).
- Prom Night Photo - Sam can find a picture of herself, Hannah, Mike and Emily during their senior prom (if Chris or Sam hadn't found it in Chapter 2).
- Answerphone Message - Sam can find a message from the sheriff about an escaped convict on an answerphone, located in the dining room (if Chris or Sam hadn't found it in Chapter 2).
- Film Trophy - Sam can find a trophy for a movie Josh's dad directed, to the right of the hallway that leads to the bathroom and Hannah's bedroom (if Chris or Sam hadn't found it in Chapter 2).
Totems[]
Remake
- Guidance Totem #2 - Guidance Totem #2 can be found by Sam to the left outside of the bathroom (if Chris or Sam hadn't found it in Chapter 2).